Hey Everyone! I apologize for the lag on posts, but as to be expected I became SUPER busy with finishing up my shot. Things at work have also gotten very busy as well, the good kind of busy though. Anyhow, I just wanted to share my progress reel up to this point in my time at Animation Mentor. My teachers have been absolutely amazing so far and I can't wait for this term. It should be awesome! Until here!
Class 05 AM Progress Reel from StephenE on Vimeo.
Stephen
Sunday, March 31, 2013
Sunday, March 24, 2013
Animation Exercises
Hey Everyone! Just wanted to share some exercises I found via AnimatorIsland.com. :)
http://www.animatorisland.com/51-great-animation-exercises-to-master/
http://www.animatorisland.com/51-great-animation-exercises-to-master/
Wednesday, March 20, 2013
TED Talks on Animation
Greetings once again! Sorry for the lack of posts, I've been super busy finishing up my shot. I just finished so I'll be able to get back to posting more. I'll post my shot for this term as well soon enough. But in the meantime, here are some TED talks on animation that I saw a while back. Enjoy!
Enjoy!
Stephen
Andrew Stanton on Story
Jason Schleifer on Animation
Enjoy!
Stephen
Monday, March 4, 2013
Wednesday, February 27, 2013
Body Language
No Bouncin' Ball this time! Just a History Channel documentary on Body Language. Enjoy!
Stephen
Stephen
Monday, February 18, 2013
Bouncin' Ball #6: Control
I think the topic that I'm going to cover today has been referred to in a couple of different ways. I remember reading about it on Jean Dean Haas' blog and he referred to it as "animation jerk off". I'd just like to refer to it as "Control". Animate with control. This is another one of those things that students just beginning to learn animation struggle with as well: the discipline to not animate just to animate. More often than not, all of the animation that you create should be character driven. Don't just animate something a certain way just because it looks good "animationally" (I coined that myself =D), it should be necessary and it should be genuine to what the character feels at the moment. Now, just as with all things in animation and all rules, there are exceptions, but most of the time you're striving to achieve the right balance of what looks good "animationally" and what feels good acting wise. Just because a certain movement or gesture may look nice and be pretty to watch, it may still feel very empty and not very genuine. The most resonating performances always affect people emotionally, they move people, they connect with people. That doesn't just go for animation, that goes for any art form. So as tempting as it is to "move stuff because it's awesome" practice control and let the character speak their mind and not just you yours. Work together with your character and find out how both of you can get the most satisfaction out of what you create so that hopefully you can create a resonating performance for the normal audience and beautiful animation for the animation audience. Remember, "Control", and keep that ball bouncin'!
Stephen
Stephen
Wednesday, February 6, 2013
Follow Your Dreams
Hey all! Just a quick post with a golden message. Follow your dreams. :) Keep that ball bouncin'!
When I Grow Up from The Academy on Vimeo.
Stephen
When I Grow Up from The Academy on Vimeo.
Stephen
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